Note About This Book: Advanced Lingo For Games was written by Gary Rosenzweig in 2000 for users of Macromedia Director 7. It is presented here for free on an as-is basis, with no updating. Most of the information and code here can be used in the most recent version of Director. The book has been reproduced from the final editing files archived in 2000, and not the final proof galleys. So some minor differences between this version and the printed version my exist. The entire contents of this book are Copyright 2000, Gary Rosenzweig. No part may be reproduced or copied without written permission. The text here is provided for individual use only.
Want to thank me for making this book available for free? Just buy Special Edition Using Macromedia Director MX and we'll call it even!

Advanced Lingo For Games
by Gary Rosenzweig


Chapter 14 Section 1

Useful Lingo in This Chapter
  • Behaviors: Using parameters
  • Behaviors: Using a ranged parameter
  • Input: Accepting arrow keys
  • Input: Accepting typed input
  • Lists: Using linear lists
  • Lists: Using property lists
  • Strings: Using ASCII codes
  • Strings: Converting strings to uppercase
  • Strings: Parsing strings
  • Strings: Replacing characters in strings
  • Text Members: Using monospaced fonts to align text
  • Text Members: Using text members to store data
  • Graphics: Using a "reverse" ink sprite as a text cursor

    One of the most popular types of word games, cryptograms, are essentially puzzle games where the player needs to decipher the secret code to reveal the hidden message. It is easy to learn how to solve cryptograms, but they make such intriguing mind exercises that players can continue to play the daily cryptogram that appears in their local newspaper for their entire lives.

    In addition, cryptograms lend themselves to many different themes because they can use any short phrase as the hidden message. This phrase can then be tailored to meet the needs of your CD-ROM or Web site. Cryptograms can also be used as part of a larger game, where it is just one puzzle to solve in a larger adventure scenario.